In multiplayer, the Nailgun's slow rate of fire and slow projectile makes it difficult to use it against one person.(Gunners also use this weapon, but they do not drop ammo) Try to conserve ammo, as Nail ammunition pickups are quite rare in the game, as you are the only one using this weapon.Therefore this tactic is best used against slow or stationary opponents like bosses. However, this tactic is not too useful against enemies that move quickly towards you, as they will soon blow your cover. This way you can kill or weaken stronger enemies from relative safety. A good strategy to use against bigger ranged opponents like the Heavy Hover Tank after getting the homing upgrade is to lock on a target, then (while still locked on) hide behind cover and fire your nailgun in a way that the nails curve around the cover and hit your enemy.Make sure that you have plenty of room in front of you before you fire, try to use this lock-in ability to conserve ammo. When fired, the nails will take the straightest path to the target, even if it means hitting a wall. Also it can aid your accuracy if you fire while moving. This is extremely useful if the enemy is faraway or trying to hide behind something, aerial targets or your target is agile. The second upgrade allows nails to home in a on a target if seen through the scope.Even with 50 round magazine, the Nailgun takes a few seconds to reload, so do that before heading to combat.The 100-round magazine takes longer to reload, but the extra firepower is more than worth it. It also gives it a chance against strong enemies, as a stream of nails can down even a Light Tank before it does too much damage, especially if you aim for the head. This makes the Nailgun deadly, as it can tear through medium-powered enemies in a matter of seconds. The first one increases it's magazine size to 100 and gives it a faster rate of fire. Its upgrades give it a major power boost.The Nailgun's Nails often cause enemies to flinch in pain, interrupting their attacks, which can be very useful, especially against Berserkers, but the nails may have trouble stopping charging Grunts, so take them down quickly is still recommended. The low rate of fire makes it difficult to down an enemy quickly, so make sure you can retreat before using it. It can take out medium-powered enemies, with a small volley of nails.Similar to the Plasma Gun in Quake 3, the nails generate a small amount of splash damage, which can result in self-inflicted damage if they hit within the vicinity of the user.And if you do run into trouble with powerful enemies, feel free to fire it like a minigun. ![]() Still, it's a very powerful weapon at medium range, and more effective at taking out medium or heavy enemies than the Machine Gun or Shotgun. As a result, it cannot be effectively fired in short controlled bursts to save ammo, and instead must be fired in a single long full-auto burst. Additionally, after you stop firing the Nailgun, it needs to cool down for a second or so before it can be fired again. It also has a very brief split-second spin-up time between when you press the fire button and when the weapon actually begins to fire, somewhat identical to a minigun. In Single Player, the Nailgun does almost twice as much damage as the Machine Gun or Hyperblaster, but also has a noticeably slower rate of fire as well as below average accuracy at long range.Remember to keep scoping in to let the nails guide to their target, the guided nails will not work against the enemy taking cover though, thankfully, only Tactical Stroggs will do this. Aim at your enemy in the small orange circle on your scope to lock targets, the nails will find their mark themselves. ![]() After saving Sasaki, he'll upgrade your Nailgun so that it can home in on targets if they're locked on and a small scope to allow you to lock onto targets. ![]() Nail Seeker - The second upgrade is obtained at the start of the Recomposition Center.The visual difference is the magazine changing from a rectangular shape to a banana shape and having a second magazine wedged into the gun as well. Before one enters their SMC Hovertank, a tech marine will upgrade it so that it shoots much faster and has a 100-round magazine, if Kane fires more than 50 rounds, he needs to reload 2 magazines, but he has more firepower before the need of reloading. Firepower - The first upgrade is obtained at the start of the Aqueducts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |